

Terran v.s. Terran in StarCraft 2. Basically the closest equivalent you can get to what mass simulated battles, where resources are gained and expended rapidly from a commander standpoint, look like. The second closest equivalent would be Squad, but there is no resource extraction backline aspect to the game, it is still too focused on individual combat encounters deciding outcomes.
You could also argue that “Foxhole” is actually the best milsim equivalent, but those games move too slowly to analogize for non-gamers, you might as well be watching an actual war unfold, plus there is a whole ‘teching’ aspect that doesn’t actually apply irl, nor aircraft or drone warfare, which is the most prominent aspect of the Ukraine-Russian conflict.
The point is that there are plenty of modern war gaming examples that explain why near-peer conflicts will inevitably turn towards an attritional strategy, and that taking land simply to take it is a terrible strategy.
Yeah, but that was far more asymmetrical, especially from the U.S. side, where we were mostly drone striking non-cooperative entities and funding cooperative entities to undermine the legitimacy of the Syrian government. From the Syrian side it was attritional, and their strategy worked until they ran out of money to maintain the standing army to the degree needed to keep out a fully funded and backed by Turkish-Isreali funded force, and then were completely obliterated by the Israeli Air Force. Which isn’t going to happen to Russia, but could possibly happen to Ukraine, but the effects will be different.